You can change the '30' next 'animatedTExtureFrameRate' to whatever framerate you want. Then just plugin the directory information into the $basetexture file as such:Īdd this to your animated emmisive VMT to control the framerate of animation You can then import that sequence into VTF editor and export it out as a single animated VTF file to use in your VMT file. Then export that animation into an img sequence using 'IMG00000' and so on as your syntax. To create an animated glow you'll have to make an animated emmisive that changes from a mask that shows hardly any glow to a mask that gets bright.
If you don't need an animated emmisive though you can place it in the $basetexture alpha slot.
I keep them separate because I like to animate the emmisive to give off a pulsing glow. One is your Material VTF and the other will be your Emmisive VTF.
you can also place the emmisive map in the alpha channel of your base texture This tells your material to use a seperate VTF file as your emmisive map In your VMT file for the crossbow use this You can change the glow on the rods several ways.